Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement

نویسندگان

  • Katie Seaborn
  • Deborah I. Fels
  • Robert Bajko
  • Jaigris Hodson
چکیده

Gamification, or the use of game elements in non-game contexts, has become a popular and increasinglyacceptedmethodofengaginglearnersineducationalsettings.However,therehavebeen fewcomparisonsofdifferentkindsofcoursesandstudents,particularlyintermsofdisciplineand content.Additionally,littleworkhasreportedoncourseinstructor/designerperspectives.Finally, few studies on gamification have used a conceptual framework to assess the impact on student engagement.Thispaperreportsonfindingsfromevaluatingtwogamifiedmultimediaandsocialmedia undergraduatecoursesoverthecourseofonesemester.Findingsfromapplyingamultidimensional frameworksuggestthatthegamificationapproachtakenwasmoderatelyeffectiveforstudentsoverall, withsomeelementsbeingmoreengagingthanothersingeneralandforeachcourseovertime.”Posttermquestionnairesposedtotheinstructors/coursedesignersrevealedcongruencewiththestudent perspectiveandseveralchallengespre-andpost-implementation,despitetheuseofestablishedrules forgamifyingcurricula. KEywoRdS Game-Based Learning, Gamification, Gamified Learning, Instructor Perspectives, Student Engagement

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Gamifying the library services: A new concept in interacting with users

Background and Aim: Gamification refers to the use of game elements in non-game contexts to motivate engagement. This definition is the most comprehensive one presented so far. The term was proposed first in 2002 but it has been prolonged 8 years to attract individuals’’ attention. Gamification has been applied in various contexts according to its capabilities. The current study aims to investi...

متن کامل

Gamification of a Software Engineering Course

This paper describes the setup for a gamified classroom for the subject of Software Engineering. A series of papers have resulted from this work: “Understanding Student Motivation” at CSEDU 2013 [1] and “Bridging the Motivation Gap”, an IGIP SPEED Young Scientist award paper here at ICL 2013 [2]. The intention behind gamifying the course was to increase student engagement and motivation by allo...

متن کامل

Work In Progress – Content Independent Classroom Gamification

This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlation...

متن کامل

Content Independent Classroom Gamification

This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person pilot study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and corre...

متن کامل

ASPECT: A Survey to Assess Student Perspective of Engagement in an Active-Learning Classroom

The primary measure used to determine relative effectiveness of in-class activities has been student performance on pre/posttests. However, in today's active-learning classrooms, learning is a social activity, requiring students to interact and learn from their peers. To develop effective active-learning exercises that engage students, it is important to gain a more holistic view of the student...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • IJGBL

دوره 7  شماره 

صفحات  -

تاریخ انتشار 2017