Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement
نویسندگان
چکیده
Gamification, or the use of game elements in non-game contexts, has become a popular and increasinglyacceptedmethodofengaginglearnersineducationalsettings.However,therehavebeen fewcomparisonsofdifferentkindsofcoursesandstudents,particularlyintermsofdisciplineand content.Additionally,littleworkhasreportedoncourseinstructor/designerperspectives.Finally, few studies on gamification have used a conceptual framework to assess the impact on student engagement.Thispaperreportsonfindingsfromevaluatingtwogamifiedmultimediaandsocialmedia undergraduatecoursesoverthecourseofonesemester.Findingsfromapplyingamultidimensional frameworksuggestthatthegamificationapproachtakenwasmoderatelyeffectiveforstudentsoverall, withsomeelementsbeingmoreengagingthanothersingeneralandforeachcourseovertime.”Posttermquestionnairesposedtotheinstructors/coursedesignersrevealedcongruencewiththestudent perspectiveandseveralchallengespre-andpost-implementation,despitetheuseofestablishedrules forgamifyingcurricula. KEywoRdS Game-Based Learning, Gamification, Gamified Learning, Instructor Perspectives, Student Engagement
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ورودعنوان ژورنال:
- IJGBL
دوره 7 شماره
صفحات -
تاریخ انتشار 2017